Noita, with its vast array of swappable spells and impressive physics engine, feels like a toy-box at times. It’s enjoyably chaotic. Magic, monsters and projectiles interact with and shape the environment, and terrain dissolves, cracks, evaporates, and explodes. Battles can become a little overwhelming at times. Paired with the game’s unforgiving attitude to health restoration, that means death usually arrives out of nowhere via some unforeseen detonation or overly destructive ability. Still, it’s innovative, fun and packed with intriguing secrets to uncover. If you like roguelikes and don’t mind a slightly frustrating difficulty level, you can’t go wrong with Noita.


In RimWorld, you manage a colony on a far-flung planet, expanding a settlement and ordering your colonists about while trying to cope with their many foibles, failures and temper tantrums. The game wants to create stories – stories of coincidence, unlikely heroism and above all else, disaster. RimWorld is at its best when things go wrong, and it knows this. The game’s systems and emergent events conspire to transform any tranquil moment into tragicomedy. If you can laugh when raiders burn down your larder, your only doctor gets gored by a rhino, and everyone dies of heatstroke, this one’s for you.