Finding 100 words for the most satisfying platformer I’ve ever played is quite a tall order. This game is so much more than just an absolutely stellar experience; it’s about finding who you are and never giving up along the way. It was challenging, but not impossible- it wants you to keep trying, to make one more attempt at that tricky jump because it firmly believes you can do it. It’s a game that’s honest and relatable about the struggles we face everyday. I would not be me without Celeste, and I cannot recommend it enough, to any and everyone.
Genuinely, I was not expecting Genshin Impact to be as entertaining as it is. Yet somehow, it works! Combining elements like thunder and fire in both exploration and combat lets you creatively tackle challenges, and the world is filled with puzzles to solve and chests to open. The dialogue is fun, the characters are lively, and it seemed like every few steps I would find another neat detail that made me go, ‘Wow!’. You will still despair trying to pull the characters you want, but the game itself more than makes up for the Gacha shenanigans with a wonderful experience.
Kingdom Hearts II is the game that will make or break what kind of Kingdom Hearts fan you are. You either love the story and how it expanded from the previous two games, or you just like the combat and nothing more. Surprisingly, this game caters well to both. If you love the story, it introduces some of the most memorable characters from later games, and the combat’s stylish and varied attacks and spells are a strong upgrade from CoM’s restrictive card system. Combined with a wonderful soundtrack, Kingdom Hearts II is a strong follow-up to the initial enchanting entries.
The world is dark, but that doesn’t change that there is still a job to be done. My trip through Lordran was harsh, dark, and always unwelcoming- yet unlike anything I played before it. There are countless moments where you will feel like you were not meant to carry on, and yet you do; while a beautifully moody soundtrack cries out as needed, you will fight monsters, human or otherwise, in beautifully empty cities of sunlight and in pure, unending darkness. My journey through Lordran was not easy, but I would do it again for two powerful words: ‘Victory Achieved’.
Final Fantasy XIII is different, but different does not mean bad. It doesn’t want to be either FFVII or FFX, it wants to be Final Fantasy XIII, and I think it succeeds as its own game. Its battle system is more RTS than RPG, but I like that it made me think differently than I would for other Final Fantasy games. Not to mention the soundtrack has one of the best battle themes in the series as a whole, and dozens of other standout pieces. It is a different experience to others, yes, but a welcome difference to be sure.