Final Fantasy VIII Remastered

FFVII was always going to be hard to follow, but clearly, someone at Square decided that Final Fantasy VIII should be insane. The story of Squall, 90s angst personified, and his team of wanna-be mercs fight to save the world is off-set with genuinely interesting character growth. However, to experience this you’ll have to wrestle the junction system. 100 words are not enough to describe the of this maddening meta-magic management mechanic. Even with the remaster’s turbo-boosts, time that should be spent admiring the HD character remodels and classic landscapes of Deling City are spent toiling away within drab menus.

Ghost of Tsushima

Ghost Of Tsushima,
A game luxuriating,
In simplicity.

An open-world game,
Without real innovation,
Familiar themes.

Side-quests a-plenty,
The lowest and highest stakes,
Helping all people.

One thing remains true,
Our wandering samurai,
Feels intense and real.

Our impact is felt,
Throughout all of Tsushima,
Actions are poignant.

Jin Sakai is torn,
Between honour and anger,
A hero or ghost.

Game-play reflects this,
Flexibility throughout,
To be who you are.

Sword-play is meaty,
Both approachable and deep,
Savage and gorgeous.

Tsushima is torn,
Can’t decide on a season,
Spring, summer or fall.

This doesn’t matter,
Kurosawa’s aesthetic,
Will always endure.

XCOM: Chimera Squad

If you have ever wondered what would happen if you spliced a brutal extraterrestrial war with a cop procedural TV show, XCOM: Chimera Squad is your answer. All of the frustrating, heartbreaking stings from this franchise are replaced with fast-talking, cringe-worthy squadmates that inexplicably forget about two games worth of conflict in the name of fast food jokes. Yet, somehow, it works. The smaller, more focused levels feel snappy and the lower stakes, city anarchy over worldwide destruction, lets you enjoy this weird poly-species ride without the burden of base-building and squad perma-death. Missing 99% chance shots still sucks though.