Many storied franchises took an experimental approach for their sophomore releases. Final Fantasy ditched traditional leveling and embraced action-based stat increases. Zelda turned into a side-scroller. It took Ys until its third entry to change things up. Unfortunately, the result is an unsatisfying mess that feels like a chore to play. Not only are the graphics dull and the boss encounters boring or downright annoying, but the painfully broken hit detection also makes every fight a button-mashing exercise where hits only occasionally register. But hey, the music is fantastic and the game received a really excellent remake 15 years later.