It’s natural to want to try something new with a game sequel, and it’s inarguably true that what Square did with Final Fantasy II was innovative. After all, its unique level-up system, which boosted specific stats by taking actions associated with those stats, was later echoed by games like Romancing SaGa and even The Elder Scrolls: Morrowind. It was a good idea, but many good ideas are implemented poorly. Despite featuring a way more interesting story than its predecessor, this follow-up feels extremely tedious and repetitive to play. As a result, it’s likely the weakest entry in the entire series.