In Final Fantasy VI, we have what is essentially the first PlayStation RPG released seven months before the console itself. A spiritual prequel, if you will, to the theatrical, generous, and Biblically dense RPGs of the next era, and I don’t just mean VII. Final Fantasy VI is straining against the bounds of the platform it’s on, and while it’s an undeniable milestone it’s that very yearning that makes it a difficult title to play today. Inconvenient to play and sometimes obtuse to follow, it’s beautiful, yes. Powerful, certainly. But Final Fantasy VI is, to borrow a term, a relic.