X-treme is nothing but an artifact. Cancelled after two years, all that we have of X-treme is a reconfigured prototype. Yet in its state as an artifact we gain an opportunity for new ideology. You knew this wouldn’t be a finished game when you downloaded it. You knew it probably wouldn’t be that fun. Yet you came this far anyways. You had to know what could be. Perhaps this is how we can look at all games: what could be, and what couldn’t be, has been and has not, will be and will not. What then would we learn?