DOOM 2 is a conundrum. It’s iterative instead of innovative, and a lot more uneven than the original. It’s the inevitable, unenviable answer to the question of how to follow the game that set the world on fire and sent it to hell.
DOOM 2 is a conundrum. It’s iterative in precisely the right way to make the original feel incomplete in retrospect. It’s as uneven as it is varied and unpredictable. It’s the inevitable, enviable answer to every single one of its first-person contemporaries and it sends them all to hell.
It also has a bigger shotgun.