Halo is really a series about level design. The story is about architecture certainly, the colossal space stations and the aliens who love them. The gameplay too, could not be more concerned with the way spaces mold the action within them. Halo 2’s firefights are like water which takes the shape of its vessel finding sparkling frenetic joy both in the stealth mazes of the Arbiter and the elevator arenas of the Chief. It is the perfect Halo game. And, in light of the future sequels, Halo 2 is like releasing a greatest hits album before even starting your career.
