The first Anodyne was such a strong little title. Perhaps, it was too much bias of what made the first title sing that causes me to feel so uninspired by the second. Anodyne 2: Return to Dust has dungeons with thoughtful details, sharp composition, and grounding pixel art. However, they are accessible only through tedious, “zany” conversations held in the 3d overworld. Where the first game was withholding and aloof, this title is only too eager with its quirkiness. It’s not complex, it’s burdensome. One has to play Psychonauts in order to play Link’s Awakening. The chores ruin the treat.

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