In RimWorld, you manage a colony on a far-flung planet, expanding a settlement and ordering your colonists about while trying to cope with their many foibles, failures and temper tantrums. The game wants to create stories – stories of coincidence, unlikely heroism and above all else, disaster. RimWorld is at its best when things go wrong, and it knows this. The game’s systems and emergent events conspire to transform any tranquil moment into tragicomedy. If you can laugh when raiders burn down your larder, your only doctor gets gored by a rhino, and everyone dies of heatstroke, this one’s for you.

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