Maridia is the best part of Super Metroid. Its confusing caves and hidden passageways allowed me to actually get lost in Super Metroid’s world. The rest of the world caters to the player with its linear paths and easy to access map terminals. Like the rest of Super Metroid, its inhabitants rarely push back against the armored behemoth that is Samus. While Metroid allowed you to get lost and disoriented in its alien corridors, Super Metroid guides you through its world with only a few moments where it lets go. Super Metroid is less frustrating, but is also less exciting.